AI Insights · Timothy · April 2025
Top Fidget Toys Games in Ireland: Q1 2025 Performance
Explore the performance of the top 5 fidget toy games in Ireland during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the fidget toy games market in Ireland saw varied performances across the top five applications on a unified platform. Here's a closer look at each app's metrics, sourced from Sensor Tower.
Antistress - Relaxing games by Moreno Maio started the quarter with a peak in weekly downloads at around 784 in early January, but experienced a gradual decline, closing March with approximately 305 downloads. Weekly revenue fluctuated, starting at $59 and dropping to $8 by the end of March. Active users followed a similar downward trend, decreasing from 2K to 1.3K.
Slime it: Slime Game Simulator maintained a consistent weekly revenue near $21 throughout the quarter, though no downloads or active users data were available for this period.
Automatoys showed a notable increase in weekly revenue, reaching $47 in mid-March. However, downloads were sparse, with a peak of 47 in January and dwindling to zero by the end of March. Active users decreased from 831 to 527 over the quarter.
Antistress - Satisfying Games! experienced a modest revenue peak of $40 in January, followed by a decline to $3 by March end. Downloads were minimal, with minor fluctuations, and active users remained low, starting at 22 and ending at 7.
Rolling ASMR had a solid start with 58 downloads in January, but this figure dropped to zero by late February. The app's revenue saw a similar decline from $26 to $4, and active users decreased from 123 to 82 by the end of March.
For more detailed insights and data, visit Sensor Tower's platform.